Thursday, August 1, 2019

Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) Finalizes Strategic Agreement to Equip Schools with Smart AR Tech

  • A strategic partnership is expected to enable Blue Hat to modernize classrooms across Guangzhou, China
  • Through the agreement, Blue Hat will begin the development of augmented reality solutions for the education sector
  • VR and AR are prominent in China, where both the government and provincial authorities are encouraging the introduction of technological initiatives in the field of education
Chinese augmented reality software developer Blue Hat Interactive Entertainment Technology (NASDAQ: BHAT) announced on April 30 the finalization of a strategic agreement with Guangdong Family Periodicals Group.
Through the partnership, the two enterprises will work toward the development of innovative educational solutions that feature Blue Hat’s innovative technologies, as the company detailed in a press release (http://nnw.fm/b3mtB).
The Guangdong Family Periodicals Group was established in 2002 as the first journal group in China. During the same year, the group was identified as one of the top-seven cultural industry groups supported in its endeavors by Guangdong Province.
Various magazines are currently being published as a part of the Guangdong Family Periodicals Group portfolio. Winning the Future is one of the most prominent conceptual projects launched by the group. Apart from printing traditional periodicals, Guangdong Family Periodicals Group also invests in digital projects like electronic and mobile magazines.
The partnership between the two entities is a result of technological advances over the past few years. The advent of 5G technology will make the widespread adoption of AR solutions a simpler task. This infrastructural development will enable innovators like Blue Hat to offer cutting-edge solutions to various types of consumers. The introduction of AR in Chinese schools is expected to give children an interactive platform that can enhance the learning experience and make it more entertaining.
Through the partnership, Blue Hat and Guangdong Family Periodicals Group will aim to create the so-called ‘AR Smart Kindergarten’.
China’s government has been focused on AR and virtual reality (VR) development for some time already, with special emphasis being put on the education sector. In 2016, the Ministry of Industry and Information Technology established the Industry of Virtual Reality Alliance – the first ever government-backed alliance to focus on these technologies. The entity encompasses academic labs, research centers and educational institutions across China (http://nnw.fm/x4KR1).
On a local level, numerous municipalities have also been encouraging technological transformation in education. Guizhou Province launched its Virtual Reality Town, an initiative aimed at helping businesses across different sectors to realize opportunities in virtual reality (http://nnw.fm/ZmS1K), while the Shenzhen Municipal Government set up a VR research institute in cooperation with HTC Corporation, with a goal of supporting the development of the VR industry in the Shenzhen special economic zone (http://nnw.fm/P4Dul).
VR and AR technologies are also anticipated to have a pronounced effect within the educational field on a global scale. The VR and AR markets are expected to grow at a CAGR of 41.2 percent by 2025, with the entertainment and education industries being two of the primary drivers of growth (http://nnw.fm/Hd02a).
Blue Hat Interactive Entertainment Technology is a China-based augmented reality software technology developer. Its focus falls on the younger market via the integration of toy and game designs with interactive, innovative tech. Founded in 2010, Blue Hat is committed to becoming the most popular interactive entertainment entity developing cutting-edge products for children in China.
For more information, visit the company’s website at www.BlueHatGroup.net
NOTE TO INVESTORS: The latest news and updates relating to BHAT are available in the company’s newsroom at http://nnw.fm/BHAT
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Lions Gate Entertainment Corp. (NYSE: LGF) Opens Innovative Theme Park in China’s Bustling Economy as Part of Active Fiscal Year

  • Lionsgate’s production studios have claimed 30 Academy Awards, 29 Emmys and nearly $10 billion in box office revenues over the past five years
  • The company opened the world’s first vertical amusement park on July 31, set around themes evident in its most successful young adult-targeted movies, such as The Hunger Games and Twilight
  • China’s amusement park industry is booming thanks to a growing middle-income demographic; it is projected to reach $12 billion in retail sales by next year, marking a 367 percent increase from a decade ago
Global and vertically oriented entertainment content provider Lions Gate Entertainment Corp. (NYSE: LGF.A) (NYSE: LGF.B) has entered the world of movie-themed amusement parks with its Lionsgate Entertainment World property situated in the Guangdong Province of China, near Hong Kong and Macau. The 240,000-square-foot indoor park opened July 31, offering 25 different attractions that build on some of the studio’s most young adult-friendly franchises, such as The Hunger Games, Twilight, Divergent, Escape Plan, Now You See Me and Gods of Egypt, according to Forbes (http://nnw.fm/GCdn2).
Lionsgate has steadily built an empire of entertainment prowess, with nearly $10 billion in box office revenues over the past five years, 30 Academy Awards, 29 Emmys and 17,000 titles in its film and TV library.
The opening of the Chinese theme park occurred too late to play a part in the company’s financial results for the first quarter of fiscal year 2020, which closed at the end of June, but the company expects the August 8 livestream of its financial report (http://nnw.fm/8FubO) to showcase the studio conglomerate’s efforts to advance its content strategy.
In May, the company reported that its revenue for the previous fiscal year was $3.68 billion, its operating income was $130 million, its cash flow from operating activities was $428 million and its adjusted free cash flow was $638 million (http://nnw.fm/eR01f).
“We’ve completed a very active and productive fiscal 2019 in which we set in place all the elements for strong growth and continued value creation in the year ahead,” Lionsgate CEO Jon Feltheimer stated in a news release. “We’ve refilled our film and television content pipelines, refocused on extracting maximum value from our franchise properties and are capitalizing on an extraordinary opportunity to continue Starz’s global expansion and cement its stature as one of the leading international pure play subscription video-on-demand services.”
The new Lionsgate Entertainment World is billed as the world’s first “vertical theme park,” situated on multiple floors much like a large shopping mall. The Hunger Games attraction occupies an entire level, building tension through violent-themed virtual reality “without gore but with a lot more darkness and suspense than most theme parks,” the organizers stated in a Forbes interview.
Players can also get hair and makeup done in the over-the-top style of the Hunger Games films at a themed salon, so they will be in fine form while joining the rebellion against the oppressive Panem government.
“We have created the first PG-13 theme park by design. When the client came to us, the development that they are building has multiple components to it and they specifically wanted attractions to appeal to the Chinese young adult dating crowd. The dating crowd in their 20’s and 30’s in China goes out in large groups and the brands we were looking at were of that ilk,” project designer Dave Cobb added.
“In this park, we got to use VR in three different ways and that is enabled by the size and demographics of the audience,” he added. “We get to immerse people in these incredibly lush and visual worlds and combine motion simulation and physical effects that surround you… The headline VR attraction at the park is called Midnight Ride and is based on the Twilight Saga, and it’s the world’s first multi-player, interactive, hyper-reality VR simulator where you actually sit on a motorcycle and you race alongside the wolf pack on this dirt bike adventure that has complete rider freedom. It’s not just a canned simulator film that is pre-rendered and is a world you can explore as you ride.”
Asia Times reported that China’s theme park industry is booming within the world’s second largest economy. Its account notes that market analysts at World Travel Market predicted that theme park-related retail sales will reach $12 billion by 2020, marking an increase of 367 percent from 2010 (http://nnw.fm/HN84q), as the country’s middle income demographic grows and takes advantage of newfound discretionary income.
For more information, visit the company’s website at www.Lionsgate.com
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NetworkNewsWire (NNW) is an information service that provides (1) access to our news aggregation and syndication servers, (2) NetworkNewsBreaks that summarize corporate news and information, (3) enhanced press release services, (4) social media distribution and optimization services, and (5) a full array of corporate communication solutions. As a multifaceted financial news and content distribution company with an extensive team of contributing journalists and writers, NNW is uniquely positioned to best serve private and public companies that desire to reach a wide audience of investors, consumers, journalists and the general public. NNW has an ever-growing distribution network of more than 5,000 key syndication outlets across the country. By cutting through the overload of information in today’s market, NNW brings its clients unparalleled visibility, recognition and brand awareness. NNW is where news, content and information converge.
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